
Take everything to do with Vital Strike, it stacks with Sneak Attack, and you'll be doing cartoonishly high damage with a single attack. Rowdy Rogue: You don't need Weapon Finesse with a greataxe. Also the negative AC penalty of Rage doesn't really matter when enemies prioritise mounts over riders anyway. You can a pig for dat Warhammer Orc vibe, or ride a dog/wolf because you get an attack of opportunity whenever your pet trips someone (something your dog/wolf does automatically).

Pathfinder battle axe full#
The mount can allow you to run up to people but still get to Full Attack as a rider. Mad Dog Barbarian: Initially you'll be on foot fighting alongside your beast companion, but at level 7 most animal companions grow to Large size, allowing you to ride them. Either drink potions/get a party member to buff you with Enlarge Person and let the cleave splat the crowds. Two-Handed Specialist Fighter: They are accurate, and they hit monstrously hard against packs of enemies because of their cleave bonuses. My advice for a monstrous Orc greataxe build is to go one of the following: Also you need strength and dex to make Orc Double Axe work, whereas for Greataxe you just need strength. That and since Attacks of Opportunity are just single swings, its a good idea to make that one swing as nasty as possible. There is a Mythic feat that lets you deal your strength bonus in damage whenever you miss, which can be nice, except DR usually reduces that number to zero anyway. Iterative attacks in this game suffer large penalties to hit, so in most cases your Orc Double Axe will only hit its first few attacks anyway.

A Greataxe is a two-hander, a giant slugging weapon that hits like a truck. They function in the same way as dual wielding - allowing you to get a large number of attacks in. This one confused the heck outta me for a while too - Double Weapons require two hands to use, it means they have a choppy bit on either end.
